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Trampoline

Broadway Cinema, Broad Street, Nottingham 

23rd November

6pm til late 

Blast Theory
Le Quan Ninh
Frank Abbott
Little Boy Blue
Vastik Root
Patrick Farmer and James Smith                                                                                      
Giles Askham                                                                                     
Jaygo Bloom
Philip Horst                                                                                    
Carolina Briones, Ava Fatah, Chrion Mottram                                                                                  
Pascal Dombis                                                                              
Andy Gubb

Jon Aveyard
Martin John Callanan                                                                                                 
Joe Duffy
Louisa Kelly                                                                                  
Regina Kelaita
Thomas Laureyssens
Erik Olofsen
Henry Gwiazda
Faye Lampshire
Leif Arwen Gifford

Ryuji Otsuki
Taki Kentaro
Naoya Ooe
Roma Panorama
Moon Na
Dune&Devil
Karolina Sobecka
Collectif_fact
Tim Howle and Nick Cope
Akiko and Masako Takada
Ricard Gras
Patrick Jameson
Eve Vergano
Marina Chernikova
 
 


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Blast Theory
Blast Theory, renowned internationally as one of the most adventurous artists' groups using interactive media, will be giving a presentation about their most recent work ‘Day of the Figurines’, premiered at Trampoline’s event First Play Berlin, held in October of this year.

www.blasttheory.co.uk 

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Le Quan Ninh

Member of Quatuor Helios - one of the foremost percussion ensembles, Le Quan Ninh brings his unique form of improvisation to Nottingham.

www.lequanninh.net 


 

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Frank Abbott


FROM HERE TO THE END OF MY GARDEN
Frank Abbott 

Frank Abbott wants to remember his garden. Using hand held projectors and flip charts he will attempt to stave off the decay of memory under the stress of displacement. By continuously re-painting projected images onto the Broadway Cinema walls and floor, and rehearsing the random repetitions of pottering about, he will tend his new virtual garden - displaced from its private space  to a public arena. This project follows on from a series of hand held projection pieces exploring displacement.

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Little Boy Blue


one man, one gameboy and lots of noise

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Vastik Root

Fully entrenched in a cosmic battle between laptops and joypads,
Vastik Root has for many years attempted to balance the forces of
music and gaming as an electro musician and game reviewer. Recently
fusing his two passions by writing music solely on the Gameboy
Advance, this live show is the first glimpse of his mutant pixel baby.
www.myspace.com/vastikroot

 

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Patrick Farmer and James Smith

Please bring a tuneable radio for a special performance

 
 

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Giles Askham

Aquaplayne lays out a new field of expression by extending the framework for immediate experience. The horizontal plane bypasses recognition and ‘sets up’ an interactive surface, making a play of art by providing the viewer with instant access to the creative flow. In the movement from observation to participation we interface with an intelligent canvas through the automatic rendering of action into effect. The ‘body in motion’ plays across a field of sensation, making the ripples of possibility appear as an ever-changing artwork. Unlike the action painter, whose technique is to off load creative energy in the painterly gesture, the activator retrieves what has already been deposited as data and brings it to the surface, aquaplaning on a stream of information. The virtual is restored to the actuality of expression, brought back to life in the flux between cause and effect, between code and composition.

The calibrated experience of Aquaplayne is the art of permutation, the programmed initiative played and replayed as the artwork in formation.

http://www.askham.org/aqua.html
 

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Jaygo Bloom

Tao Joystick

Tao Joystick is an interactive audiovisual games enhancement. It works in unison with any games console and translates audible gameplay expressions into random sound and video composition with real time manipulation.

Tao Joystick represents and preserves the musical, oral and dance culture of marginalised traditions, within a new technologically mediated context.

Tao Joystick celebrates the limited control and retro type interface of obsolete arcade game consoles.

www.gabba.tv 


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Philip Horst

One morning I woke up feeling that something vital was missing in my life. Searching in virtual space for information was a fast and familiar approach for me, but in real space I did not know where to begin.

As a first step I made my disorientation public .I constructed a web site, posing the question "What shall I search for ?". Users of my website responded with many notions to search for.

Instead of using a searchengine on the web, I wrote the given notions on a cardboard. Holding the searchquery sign in my hand I waited at streetcorners throughout the city; when somebody picked me up they too became searchers for the notions themselves and I could participate in their way of attaining the destination.

During a period of three month I hitchhiked through Berlin, using notions such as "happiness", "meaning" and "belief" as the places for my emotional destination.

In a direct way, trying to be as neutral as possible I witnessed their spatial and intellectual movements.

www.tourist-research.de 

 

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Carolina Briones, Ava Fatah, Chrion Mottram

“The LED-s Urban Carpet: a portable interactive installation for the urban environment”

C. Briones, A. Fatah gen. Schieck, C. Mottram

The Bartlett Graduate School, University College London, UK,

The LEDs Urban Carpet is a portable interactive installation using a non-traditional user interface. The installation represents a game with a grid of lights that can be embedded as a carpet into the urban context. A pattern of lights is generated dynamically that change in real time according to pedestrians movement over the carpet. In this case the pedestrians become participants that influence the generative process and make the pattern of LEDs change with the change of the location of one or more participants.

The aim is to create a novel urban experience that invites social interactions with the interface among different people as friends, observes or strangers. Here we investigate social interaction patterns and behavior generated through the introduction of this new kind of interface. We describe the concept, design and implementation of this interactive installation.

The LEDs Urban Carpet is conceived as a grid of light-emitting diodes (LEDs), which interact with the pedestrians by tracking their paths as they move over the grid. The lights turn on or off via a computer generated program, which defines the behavior of each light at every instant. This program is written using a Boid algorithm to simulate a flock of seagulls that follow the pedestrians as they move in different directions over the carpet.


 

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Pascal Dombis

McLove is a video installation that plays with 2 global symbols. The McDonald’s arch has become a symbol of capitalism and globalization since it is the logo of one of the most prominent American company. The heart sign is a very old symbol that has been used in many cultural and religious contexts. It is associated with union and love. The video is composed of graphic transformation of these 2 symbols combined with an accumulation of images downloaded from the Internet search engines that relates to these 2 keywords “ Love” and “MacDonald’s”,

The video is then played at variable speed, from couple image per second to hundreds, allowing different level of reading. When the video is played at higher speed, one can just see the hypnotic visual transformation combined with some colour effect. When the speed is reduced, then the still images that composed the screen can be seen

Beyond the ironic transformation of 2 global symbols, this piece also about the accumulation of images combined with excessive video speed. This gives access to the “viewer” different sensational environments (vertigo, serenity, vortex, spell, curse, alacrity, infinitude …) that result from an abuse of technological processes.

 

www.dombis.com 

http://www.dombis.com/work/mclove/McLove_2min.mov


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Jon Aveyard

The recordings for Involution were collected over a two week period in Birmingham from locations such as streets, woodland areas, fields, a bird sanctuary with a lake, an indoor market, the end of an airport runway, a train station, and on a train.  The piece is to be heard over headphones whilst the listener travels.  Having been recorded on in-ear microphones, the virtual sounds share the same space as the actual sounds drawing the listener's attention to events happening around them, primarily those sonic in nature, that might otherwise be ignored.  In contrast to the way in which headphones and portable audio systems are usually used - to provide a means of distraction from the listener's actual location and activity by blocking out the sound of the actual events. Involution is intended to heighten the listener's awareness of his/her surrounding soundscape. 
   To experience the piece you can borrow a portable sound system (leaving a credit card as a deposit) or, if you have an MP3 player with you, you will be able to download the piece.

 


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Andy Gubb

'Dislocative'

Dislocative acknowledges peoples' monotonous flow through a city. The work questions the use, misuse and perception of overlooked urban spaces; exploring the dislocation of Self by establishing a relationship between dislocated space, foreign space and an unsuspecting audience.

Dislocative's origins are as a Guerrilla Projection, inspired by the growing use of technology within Street Art throughout the world.  By addressing an unsuspecting audience, the projection encourages interaction through motion detection, which changes and advances the projected imagery.  Dislocative has developed as a response to 'dislocated spaces' and encourages the re-analysis and exploration of urban space around us – that which we often disengage from.

The work is constructed from the Artist's personal dislocated experiences, the live analysis of a space in New York, and the context in which it is installed.   By engaging with the work, an audience is encouraged to advance the installation and their understanding of a 'new' space that is created – one dislocated from it's surroundings.

 

 
Finger Disko
 

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Martin John Callanan

The ‘Sonification of You’ aims to make this data flow ‘visible’ to those people carrying the active devices. Our equipment will passively scan the various radio spectrum frequencies used by mobile phone devices, Bluetooth, WiFi networks, and others used by mobile devices, within a given space. The data information then represented by assigned audio sounds that will indicate activity, distance, and strength of signals.

Drawing on methods for monitoring large computer networks, the result is to create a background ‘sound’ for a room that is representational of the people, and their devices, present.

The invisible become audible and therefore visible. Allowing individuals to become aware of their constant connectivity.

http://www.greyisgood.co.uk/ 

Finger Disko
 

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Joe Duffy

Block is a video piece concerned with the relationship of individuals to a contemporary urban environment through the modernist architectural living spaces of a tower block in Salford, UK.  An observational gaze on social habitus implicates the viewer in a dialogue with surveillance, monitoring and spatial dynamics. The narrative space of the tower block is revealed through the light movements as its residents travels through its interior spaces, their habitats.

 


 

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Louisa Kelly


'I don't know what happened to him. I heard that he was in a psychiatric hospital and then he worked as a guard'

Shots and lines are abducted from their cinematic origins; and are processed through the artist. But they are so highly convoluted that one can no longer fully place their content.

Exploding the books; animating them makes them gush forth from their binding and the hidden world of the closed book onto the big screen; using the vehicle of cinematic experience to more accurately envisage our desires and obsessions.

 

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Regina Kelaita

 

Vertigo

I was leaning out of the window looking down over the street, when the

pavement told me this cock-n-bull story… This is how it went...

 

 
 

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Thomas Laureyssens

Pedestrian Levitation Research

Human movement shapes, transforms, [re]builds the city over time. This work visualises the point where pedestrians act in the city, and reveals networked patterns.

The footage was recorded on 2005:03:16 17:06, near the Flagey square in Brussels. The visual structure obtained by post-processing the video served as the research for the 'Pedestrian Levitation' installation in urban space. This installation was inspired by the freedom of movement by which people use the pedestrian crossings.

 


 
 

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Erik Olofsen

In Places

A figure falls on a city in extreme slow motion, dissolving and sinking into it.

 


 

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Faye Lampshire

Capcom vs SNK

 

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Leif Arwen Gifford

Urban sublime


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Ryuji Otsuki

Origin

 

The merge of imagination and memories of the cityscape 
 


 

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Henry Gwiazda

I'm sitting, watching.....

I'm sitting, watching....is about the choreography of reality. It's about the way everything moves and is interconnected to create beauty. The light moves, a woman picks up a coffee cup, a church bell sounds...It is part movie, part music, part art, part dance.


 



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Taki Kentaro

Exchangeable Cities

The globalization and huge infrastructure in order to equalize the world. Those present us information and urban space which have the same quality and are homogenized. To represent the fake city which are assembled with many elements of the world. The spectacularization of the city has the same meaning in the overflow of images.


 



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Naoya Ooe

Document public relation(s)

We are living in a serious media environment that defines people's rules and systems.

This work is a document about advertisements and based on the conception that 'we are seen by advertisements' rather than 'we see advertisements'.


 



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Roma Panorama

Panorama_Roma by ZimmerFrei inverts our normal chrono-spatial coordinates. In Rome's Piazza del Popolo a camera makes a 360 degree movement around its own axis, capturing the city's busy life. The footage is compressed to create an extraordinary flux of time. The resulting film discovers strange narcoleptic beings who live, watch and sleep in the architecture and launch encoded signals. Performers act in a parallel, temporal landscape in the condition of permanence, somewhere between vision and warning.


 



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Moon Na

Against God by my Waterpistol


 



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Dune & Devil

«• » is a media experiment exploring a space and timebased communication tool which allows two individuals, Dune & Devil, to synchronise themselves communicatively and geographically in different urban situations – Tokyo and Vienna. The result is a sociographic disposition of a mixed reality observed through the interface of

 www.dune-n-devil.com


 



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Karolina Sobecka

"Birdplay" is a playful investigation of the potentialities in organization of forms.
 
We experience reality from fragments of impressions which dynamically
evolve and change creating moods, feelings, structures.
This video is a series of impressions of the sounds and images of the
city, where power lines, buildings, lights, birds and structures come
together and break apart in a dance of becoming a single experience.
 


 



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collectif_fact

Circus: 

« Circus » deals in a very unusual way the construction of space. The video work is based on digital photos of a busy square in Geneva that the artists dissembled into layers and subjected to digital animation. The installation shows a constantly moving view of the city that seems to be disintegrating. Set pieces of urban architecture, logos and passers-by float incalculably and vertiginously towards the viewers. On the basis of the photographic document of a real city, the artists create a three dimensionality that refers indirectly to the virtual 3D worlds of computer games, while at the same time deconstructing the unambiguity and coherence of their spatial order and hyperrealistic graphics.

In addition, the work refers to the way in which we appropriate urban structures. The accelerated movement and navigation in the public space, results in the non-linear perception of our environment, the associative scanning of distinctive points of reference and landmarks and striking details. Accordingly, the customary conception of the city as a homogeneous, clearly structured unified whole, the basis of two-dimensional postcard vistas and the cartographic urban model, gives way to a fragmentary, fleeting, dynamic picture of urban space.

 


 



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Tim Howle and Nick Cope

Open Circuits (2003) dur 6'

Nick Cope Video

Tim Howle Music

Taking its title from a Nam June Paik manifesto of 1965, Open Circuits takes the viewer on a journey of dislocation through a world where the distinctions between real and virtual, conscious and unconscious, daydream and nightmare become indistinguishable and borders breakdown.

The sounds are re-ordered and successively superimposed -creating a soundtrack that is progressively distanced from the origin - creating a palate of sonic material that functions both 'in' and 'out' of the frame.

The video is constructed out of 16mm film time lapse animations, and Winamp computer animations montaged in linear and non-linear video editing platforms that are combined to explore the anxieties and ambiguities within and between real and virtual worlds. A hybridization of art forms constructed out of the convergence of acousmatic music, associated dislocations and video art techniques.

 


 



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Akiko and Masako Takada

'Rainstorm'

It is a scene of rainy urban cityscape in Tokyo and it changes to rainstorm. Then the cityscape disappear with the storm. There is a tragic sense of narrative in the vanishing Tokyo city and yet the whole scene is at the end contained within a fictional space of small wine glass.

'Freeze'

'Freeze' starts from a scene of cityscape which are made out of plastic bottles and packages. The city is barely visible at the beginning but gradually it appears and becomes frozen city. The scene captures a transient moment of chemical change; the buildings are in fact covered by salt water and the salt is crystallized on their surface.

 


 



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Ricard Gras

Toxic was created as result of a workshop –I proposed to do a quick Machinima using a dance game, found cheat codes, recorded the footage and asked one of the participants to find a bit of a cheeky/contrasting song.


 



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Patrick Jameson

 

am interested in using processes that break down and re-frame the perception of the material world.  Part of the research for my work involves examining the origins and application of technical drawing and mapping. While existing essentially to serve as a plan or diagram, a technical drawing or map is a figurative representation, offering an insight into the shared codes through which we attempt to describe the material world and the things in it.

Phenomenology has been described as ‘the attempt to arrive at the essential truth about one’s situation in the world by paying close attention to one’s mental processes, particularly one’s individual perception of objects’.1 Like maps or diagrams, my animations attempt to pick out particular threads of significance from everyday scenes, acting as proposals for a new understanding of the material world.

In recent works such as, 'While we sleep here, we are awake somewhere else' I have begun to explore fictions which, while underpinned by everyday existence begin to reveal hidden patterns and relationships. Commonly seen urban architecture takes on human characteristics, and while physically separate, the buildings develop an almost symbiotic relationship.

(1) Fontana Dictionary of Modern Thought

Patrick Jameson, June 2006


 



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Marina Chernikova

CROSSINGS

video         Marina Chernikova
sound        Michel Peters
2004         05 min    color  stereo   DVD PAL
Three voyages, three cities, Moscow, Rome, Tokyo.
Different forms, different spaces.
Reflecting, crossing each other in my eyes and in my memory
They form yet another space,
The space of memories, memories of voyages,
Of voyages into the space of memories of these cities,
Into the space of reflections and crossings.
Pieces of images of different cities appear as seen from a rapidly moving train. The sound of the train accentuates this motion. Initially it is possible to distinguish the features of each of the cities. Gradually, the number of layers increases; they overlap and merge with each other in various ways accompanied by a variety of street sounds. Phrases and melodies, sometimes recognizable, finally give way to the sound of city traffic. Through the multiplication of all of these elements, an incredible, imaginary city emerges as seen through the ever-present eyes of the filmmaker.
 


 



 

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Eve Vergano